I started as a gameplay programmer using Unreal Engine 4 in C++.
Then I found my path through TechArt that opened my career to different languages such as C#, Substance's YML, WPF, WinForms, Maxscript, Python, Qt.
I usually adapt to whatever the production needs as best as I can to ensure that I can deliver whatever the project needs.
Working with different engines since I started in the field of Game Development.
It's my passion to learn more about how Game Engines work and the tech behind their architecture.
These include CRYENGINE, UnrealEngine 4, Unity, Cocos2dx, Construct3, and of course our own proprietary game engine Anvil.
As a Technical Artist, I learned to work with different digital content creation tools together with the help of our team of artists of course!
I'm able to write tools that make day-to-day tasks easier and more efficient.
3ds Max, Maya, Substance Painter, Substance Designer, Photoshop, and more...
Not only do I learn about tools but I also learned a lot of things along the way.
Project Management softwares like Jira and Asana.
Writing my own documentation using Confluence.
An ofcourse learning a lot of production centric tools like Perforce, Git, and many other techniques used in Game Development
Feel free to reach out to these people below.
Expert Graphics Technical Director
Ubisoft Singapore
Lead Artist
Ubisoft Philippines
Technical Artist
Ubisoft Singapore
Gameplay Programmer
Myrkur Games
Principal Engine Programmer
Compulsion Games