
Hunt: Showdown 1896
Worked with one of the pioneers in game development and the very famous CRYENGINE.

Lead Technical Artist — Pipeline & Tools (CRYENGINE). I build the tools that help artists ship AAA games.

Nice to meet you! I'm a Gameplay Programmer turned into a Technical Artist, specializing in Tools & Pipeline, after realizing my love for tech in art.
I learned how to make pretty things programmatically and help out our team of artists achieve their maximum quality in art. I still code and learn new technologies on my spare time like game engines, graphics and how they work.
It's always been my dream to work on Tooling side of Game Engines because the joy of seeing your tools being used by people to create experiences for gamers is such an achievement for me as a programmer.
Titles I've helped ship at Crytek and Ubisoft.

Worked with one of the pioneers in game development and the very famous CRYENGINE.

Worked on this amazing franchise of Assassin's Creed as a Technical Artist under the Ubisoft Philippines studio.

Worked on this new IP from Ubisoft and is one of my first ever AAA Projects as a Technical Artist.
Things I build in my spare time.
A personal project that I am developing and personally using to manage our expenses.


Explore some of the personal projects and tools that I've been making during my free time.

Other games and projects that I've worked on during my university days and spare time.

Recently picked up the camera and finally stepped out of the world of Phones and into the world of Cameras. Capturing moments with my Family and traveling around Europe.